### Re: orxEngine Structs

- Posted by Icy_Viking 1 month ago
- 173 views

I just want to make sure I am doing this right.

Well... good news is, you've come to the right place.

orxVector C struct

*(snipped)*

In C structs, a `union` indicates values that all take up the same point in memory. So all the first values of the first union (fX,fRho,fR,fH) offset 0. The size of a union is always the size of the largest member, so since each union is only four bytes wide since they each contain only `float` types. This is all just a very "clever" way to store vectors using different names, depending on the context (plane, sphere, etc.) and personally I'd have written like this, which as a lot easier to understand:

typedef union __orxVECTOR_t { /** Coordinates : 12 */ struct { orxFLOAT fX; /**< First coordinate in the cartesian space */ orxFLOAT fY; /**< Second coordinate in the cartesian space */ orxFLOAT fZ; /**< Third coordinate in the cartesian space */ } cartesian; struct { orxFLOAT fRho; /**< First coordinate in the spherical space */ orxFLOAT fTheta; /**< Second coordinate in the spherical space */ orxFLOAT fPhi; /**< Third coordinate in the spherical space */ } spherical; struct { orxFLOAT fR; /**< First coordinate in the RGB color space */ orxFLOAT fG; /**< Second coordinate in the RGB color space */ orxFLOAT fB; /**< Third coordinate in the RGB color space */ } rgb; struct { orxFLOAT fH; /**< First coordinate in the HSL color space */ orxFLOAT fS; /**< Second coordinate in the HSL color space */ orxFLOAT fL; /**< Third coordinate in the HSL color space */ } hsl; struct { orxFLOAT fH; /**< First coordinate in the HSV color space */ orxFLOAT fS; /**< Second coordinate in the HSV color space */ orxFLOAT fV; /**< Third coordinate in the HSV color space */ } hsv; } orxVECTOR;

Eu code *(snipped)*

So with everything I said above, what you had is incorrect. The good news is, it's even simpler that what you had. Basically each struct member is at offset 0, 4, or 8 (because floats are always 4 bytes).

public constant -- union { orxVECTOR__fX = 0, /**< First coordinate in the cartesian space */ orxVECTOR__fRho = 0, /**< First coordinate in the spherical space */ orxVECTOR__fR = 0, /**< First coordinate in the RGB color space */ orxVECTOR__fH = 0, /**< First coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fY = 4, /**< Second coordinate in the cartesian space */ orxVECTOR__fTheta = 4, /**< Second coordinate in the spherical space */ orxVECTOR__fG = 4, /**< Second coordinate in the RGB color space */ orxVECTOR__fS = 4, /**< Second coordinate in the HSL/HSV color spaces */ -- } -- union { orxVECTOR__fZ = 8, /**< Third coordinate in the cartesian space */ orxVECTOR__fPhi = 8, /**< Third coordinate in the spherical space */ orxVECTOR__fB = 8, /**< Third coordinate in the RGB color space */ orxVECTOR__fL = 8, /**< Third coordinate in the HSL color space */ orxVECTOR__fV = 8, /**< Third coordinate in the HSV color space */ -- } SIZEOF_ORXVECTOR = 12

public enum orxVECTOR

Is this supposed to be a type? I would just declare it as an atom:

public type orxVECTOR( atom x ) return 1 end type

public constant C_orxVECTOR = {

*(snipped)*

I don't think you need any of this. That trick is only necessary when you have to pass structs *by value* but so far I've only found `orxVECTOR` being passed by pointer. If you want to use an alias for each struct then just `C_ORXVECTOR = C_POINTER` and be done with it.

-Greg

Thanks for the info Greg. This is great! I'm glad I asked before I went ahead and did this for all the structs. Now I have a better understanding of what to do.